Destruction AllStars Is Shutting Down as Sony Ends Support for the PS5 Multiplayer Title
- Utshab Biswas

- May 27
- 4 min read
Sony has officially begun shutting down Destruction AllStars, with multiplayer services already taken offline due to technical issues. The PS5-exclusive vehicular combat game will lose full server support on November 25, 2026, marking another setback for Sony’s live-service gaming ambitions.

Further troubles for the live service vision at Sony are not done yet, and now a first-party multiplayer game is joining the long list of failures from the company's side. The game of Destruction AllStars, which was designed by Lucid Games, is shutting down as technical difficulties compelled PlayStation to remove the multiplayer mode prematurely.
This represents the end of a game that was once highly anticipated when the PlayStation 5 console was just about to emerge into the market. Despite being one of the most hyped games from Sony's end, it never managed to take off and even had to go through PlayStation Plus immediately after release.
Destruction AllStars Multiplayer Services Have Already Been Disabled
Multiplayer service for Destruction Allstars is being shut down right away due to "ongoing technical issues." Therefore, people will not be able to play the online vehicular fighting games.
Sony also stated that server support for Destruction Allstars is officially going to stop on November 25, 2026. Until that time, people who own the game will be able to access the single-player mode and Arcade Mode but should prepare themselves for instability and lack of features due to the shut-down process.
Additionally, Destruction Points, which is the premium currency in the game, are no longer available in the store for purchases. People with unspent balance in their accounts are encouraged to cash out before the final shut-down day.
A PS5 Launch-Era Game That Never Fully Took Off
From the very beginning, Destruction AllStars went through a rather complex history of development. Originally, it was supposed to be an expensive PS5 launch title, and was scheduled for release in 2020 at the regular retail price. Sony then delayed the game until February 2021 and altered its launch concept entirely.
The company decided not to offer the game for direct sale, but rather released it as a free title during the two-month promotional period for PlayStation Plus members. Obviously, this marketing decision was intended to gather a considerable amount of players online and present PS5 owners with a unique multiplayer-only product.
When the period ended, the game became pay-to-play for £19.99. Afterwards, Sony included the title in their catalogues of the paid PlayStation Plus Extra subscriptions service. Still, the developers were unable to maintain a steady community among the increasingly fierce live-service games competitors.
Why Destruction AllStars Struggled
Perhaps the most significant aspect of criticism aimed at Destruction AllStars is the fact that the game lacked any kind of depth and long-lasting progression. Though the game's visual style and combat made it popular initially, many found themselves tiring out from it in a few hours because it had nothing else but the initial appeal.
In addition, the game released in an era where it was quite hard to sustain a live service multiplayer game if it did not have consistent updates or had no competitive element. In other words, the competition among titles such as Fortnite, Rocket League, or Apex Legends had become too steep, and it was almost impossible for new IPs to thrive within such conditions.
Despite being quite unique for what it was, Destruction AllStars was unable to make the impact Sony was expecting from it.
Another Blow to Sony’s Live-Service Strategy
Additionally, the cancellation of Destruction Allstars points to the overall issues Sony has faced while pursuing live-service games as part of its long-term game plan. While the company has put great emphasis on multiplayer titles and service games in general, quite a few projects have performed poorly either financially or critically.
This is especially relevant in light of Bungie and Destiny 2-related events that took place in recent months. Namely, Bungie confirmed its intention to stop supporting Destiny 2 after more than a decade of providing service to players.
The issue is further accentuated by Sony’s financial statements, which showed a large impact from Bungie’s Destiny 2. More specifically, Sony reported a $204.2 million impairment charge associated with Destiny 2's poor performance in its Q2 financial report. Another $565 million impairment charge came up in the last financial statement from Sony.
As such, there is no doubt that the issue will raise new questions regarding the difficulty of operating live service game ecosystems.
Those who have been playing Destruction AllStars prior to its shutdown will be able to experience the single-player and offline modes up until November 25, 2026. Arcade mode is expected to work until the end of the support period, though it might have certain glitches as the process of the server shutdown is ongoing.
It is recommended to spend all leftover premium currency before it gets too late, since Sony has ceased providing players with Destruction Points on the PlayStation store.
Destruction AllStars may well be seen as one of the first multiplayer experiences of the PS5 era, with great ideas and graphics, yet unable to thrive under the contemporary live-service conditions.
















Comments