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I Used the Steam Machine for Days and It’s Unlike Any Console or Gaming PC I’ve Tested

Valve’s Steam Machine is a compact, nearly silent SteamOS gaming PC that delivers performance in the ballpark of the PS5 and Xbox Series X. But with pricing starting above $1,000, does its premium design and living-room-friendly experience justify the cost over building your own PC?

Steam Machine

This is one of the most ambitious living room gaming systems I've encountered in recent years. It isn't about the radical differences in how it expands on the concept of the gaming PC and it isn't about the fact that it obliterates the likes of the PlayStation 5 or the Xbox Series X when it comes to sheer performance capabilities. It doesn't. However, what Valve has created here seems to be more than that. The Steam Machine seems to be an ambitious reimagining of what a console-like PC should look like in 2026 compact, silent, and polished.

From the second I took it out of the box, it was clear why Valve has priced this machine at such a premium. This Steam Machine doesn't come across as a boring little small form factor computer put together from spare bits and shoved into an uninspiring box. This is something that clearly had some design thought behind it. It’s small, extremely dense, beautifully constructed, and quite a lot more premium in real life than I would have imagined. The first comparison I could draw to is that it looks a lot like an upgraded version of the Nintendo GameCube in a tall package for the Steam age.

And, of course, there is the quietness. In my opinion, not many people truly appreciate the importance of acoustics until they actually experience a product with good acoustic performance. The Steam Machine is one of the quietest gaming consoles that I have in my system. It does not produce any noise, even if the games loaded into it are really demanding. There is no distracting fan noise that keeps reminding you of the small PC working in its enclosure. This alone makes the Steam Machine much more like a game console than most of the Windows mini PCs that I've tested.

But the appeal of the Steam Machine does not end with its size or lack of noise. Valve has somehow succeeded in giving the machine some character, which may seem unimportant but it is not. The removable magnetic faceplates may appear as a minor feature on paper, but in reality, this aspect will help you personalize the machine and take it one step away from being an ordinary box sitting underneath the television. It is a simple process to change the faceplates, and if the hardware becomes popular enough, there can be a lot of third-party faceplates available for purchase. What I like most about the machine is that Valve did not settle for the “functional” part only.

All that sounds wonderful, and to be fair, my first reaction to the Steam Machine was quite positive. But once the initial excitement with the hardware wears off, the important questions come to mind. How good is it? Is it worth the cost? And maybe the biggest question of all, for those who are knowledgeable in PC hardware, would it make sense to build their own SteamOS PC?


It becomes a more pressing question regarding the Steam Machine than any benchmark table, because this time Valve isn’t selling its system as a budget-friendly entry point into PC gaming. They are trying to sell it as a high-end, compact console-like gaming computer. Starting from $1,049/£879 for the 512GB version up to $1,428/£1,208 for the 2TB version along with a Steam Controller and additional faceplates. This is quite a steep price tag considering that the system on board still relies on standard AMD hardware. But once you cross the threshold of $1,000, you can’t help but start making comparisons between this product and consoles, prebuilt computers and even self-built PCs.

Beneath the surface lies a semi-custom AMD platform that is quite well in keeping with Valve's overall philosophy of combining efficiency, compact thermals, and good gaming performance. This includes a six-core and 12-thread Zen 4-based CPU running at 4.8GHz, albeit with a unique combination of two standard cores and four smaller power consumption cores of the same generation. For graphics processing, Valve decided on a semi-custom RDNA 3 Navi 33 GPU featuring 28 CUs along with 8GB of GDDR6 VRAM. It also comes with 16GB of DDR5 RAM, although it is noteworthy that this is provided via a single 16GB SODIMM and not dual channel setup.


Here’s where the Steam Machine becomes a bit more tangible than a magic box. In practical terms, it ends up sitting in a really interesting power bracket. It’s not a wimpy system in the least – quite the opposite, in fact. On average, it seems to produce the level of performance that you would expect from a PC geared towards current 1080p/1440p gaming but also with the capability to do better than that in some lighter titles or with upscaling. In describing the machine as a console-like PC, Valve actually hits the nail on the head since in many games it plays right in the same league as the PS5 and Xbox Series X. Often times, it even reaches those machines. Other times, it trails a little bit. Either way, it’s the right ballpark.


That’s where, in my opinion, expectations should be set aside. The Steam Machine isn’t a machine that one just needs to set everything to ultra and forget about. It’s a system that requires sensible management. At resolution 1440p, the Steam Machine will provide an absolutely splendid experience, but the degree of splendor greatly depends on the particular title, its complexity, and the willingness of the user to employ some upscaling techniques. On some games, the machine delivers an excellent experience and shows no effort at all, on other – one realizes that Valve designed the machine within the limitations of its small form factor, 8GB of VRAM, and unfavorable memory configuration of the CPU.


The single channel memory configuration is one of the worst compromises of the Steam Machine due to the fact that it gives you an impression that Valve failed to optimize performance of its device. In the case of a CPU bottleneck, memory throughput becomes a really important factor, and I couldn’t stop thinking of how good this system might look on paper if only it had come with dual-channel RAM. There are examples of similar machines running on the Zen 4 architecture showing noticeable improvement when changing from single to dual-channel memory for such CPU intensive activities as playing open world games or other demanding scenes. It seems like the CPU of the Steam Machine is decent enough as well as sometimes even outperforms the PlayStation 5 CPU, but I strongly believe that Valve could have got more from it.


The GPU is easy to understand, in the sense that its capabilities and restrictions are easier to predict. This is essentially a stripped down version of AMD’s Radeon RX 7600 family of chips, and that gives you an idea of what to expect. Indeed, I found the performance of the system to be somewhere between the Radeon RX 6600 and RX 7600 cards – which is quite good considering how small and silent this little box is. It has just enough power to run modern AAA titles well with reasonable settings, and combined with the console-style ease of using SteamOS, it usually feels like more than the benchmarks show.


This being said, however, there have been situations in which the weaknesses of the hardware became apparent. Video games that need large amounts of memory bandwidth or VRAM will highlight the difference between the Steam Machine and a more advanced PC build. While most comparisons with the PlayStation 5 may be considered fair, the latter is still a console that takes advantage of an extremely well-optimized hardware set-up and superior memory bandwidth. This results in smoother 4K-quality visuals or less compromise at locked 60fps in certain video games. The game Forza Horizon 5 would make a great example of such a situation. On paper, the Steam Machine belongs to the same performance class; achieving the same visual performance may prove difficult.


However, perhaps one of the most important aspects of my enjoyment of the Steam Machine has little to do with benchmarks and almost everything to do with the software itself: SteamOS. The software from Valve is easily one of the strongest cases for the hardware. Anyone who has worked with a Steam Deck would be well aware of just how polished SteamOS has become as a gaming interface for controllers, but in the Steam Machine, it is even more at home. All of it is faster and more responsive due to better hardware, and the overall experience is one of that slickness and lack of friction that I hope all PC gaming could have in the living room. It is not a desktop operating system awkwardly adapted to work on a television.


This is important because the Steam Machine does not attempt to compete with the standard desktop PC using the same criteria as the desktop PC. Rather, it attempts to create a device where the convenience of the console meets the power of the PC, and from my experience using it, I think that it accomplishes its purpose better than most other devices. It offers you a boot-up experience where the interface is designed more towards gaming and less towards general computer work. You have your Steam library at hand, your PC customization options, Linux OS tweaking if you desire, and a much cleaner couch experience than any other Windows machine designed for games.


The reason why I find the Steam Machine so intriguing is that I can appreciate it and yet be wary about recommending it unreservedly. I really like this piece of hardware, in fact, I like it even more than I thought that I would. This is something which does not necessarily require you to have all the specifications memorized in order to appreciate just how cool it looks, sounds and works. Just by taking a look at it standing next to my television, I was able to see its appeal. It is a small machine in an absolutely unbelievable way considering everything it can do. It plays modern games well, it is nearly silent and it gives you a very comfortable version of PC gaming.


However, the cost always manages to snap me back down to earth. While looking past the aesthetics of the device, it is clear that a significant amount of money is being spent on performance that, while good, is nothing out of the ordinary. If you know your way around building your own computer or are at least familiar with finding yourself a prebuilt one, there’s a decent likelihood that you will be able to build something faster for a comparable price point.


This is the Steam Machine, in essence. It certainly isn’t the most intelligent choice for gaming from a practical standpoint, and I think Valve understands that. What it is, however, is hardware for the individual who values the total experience just as much as the numbers on the frame rate meter. It is the product designed for someone who appreciates the freedom of PC gaming but would prefer not to have an enormous computer case sitting underneath their desk, the individual who desires something more refined than a basic mini PC.


Following the experience of using it, I wouldn’t say that the Steam Machine is a mandatory purchase for everyone. Actually, for the purpose of getting maximum gaming performance for the money spent, even now I would recommend building a PC or buying a more powerful prebuilt one to most people. However, it does not mean that the device is unimpressive. The reason why the Steam Machine works is that it realizes the point that hardware isn’t only about performance. It’s also about form factor, touch, sound, usability, and desirability of using the device.


The Steam Machine might not be the best-value gaming PC I've ever reviewed, and it might not be the easiest recommendation to make if you can build your own gaming rig. But as a product, it’s possibly the most ambitious of any console-inspired gaming PCs I’ve ever used. You get the feeling that Valve examined the difference between the two platforms and set out to create something that straddles both realms. It’s an incredible piece of hardware that is smart, pretty, flawed sometimes, and definitely desirable. Maybe not the right gaming rig for everyone, but I am certain about one thing - I just can't stop thinking about it.


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